GeForce GTX 275 review | test
Posted by Hilbert Hagedoorn on: 04/01/2009 01:00 PM [ 0 comment(s) ]
Video games supporting hardware acceleration by PhysX can be accelerated by either a PhysX PPU or a CUDA-enabled GeForce GPU, thus offloading physics calculations from the CPU allowing it to perform other tasks instead, potentially resulting in a smoother gaming experience.
So your GPU is utilized to compute physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy world and then translate that into video games.
Most GeForce series 8 and higher graphics cards can handle CUDA. And as such Series 8, 9 and GTX 200 graphics cards can be utilized for NVIDIA PhysX processing.
Once once you start using this feature you will forfeit some of the overall performance of the GPU. On your average GPU this is roughly 10 to 15%
That's why in the future you could use your older CUDA ready graphics card as an add-on, and use it as a physics card while your shiny new graphics card can render the game. The idea, although not definitely new, is an interesting one.
This month a new patch is distributed for two new games as well, Sacred 2 Fallen Angel (RPG) and Star Tales (social networking game). We have some videos from Sacred 2 Fallen Angel and Star Tales showing off PhysX.
Mind you that the videos are provided by NVIDIA, thus are showing the cherry picked effects and have a logo or 50 too much in them.
Above you can see Star Tales. What you need to focus on is the cloth simulations. These are GPU Physics based.
So while it is hard to explain exactly what PhysX can do in your games I will give you a few examples. Imagine cloth or flags moving fluently, dynamically created force fields with changing geometry, when you shoot at stuff, loads of debris.
In this article we review the Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X with that OC for a factory tweak and the Windforce indicating a silent yet powerful two fan cooling solution. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. An tasty product at an interesting price in the lower segment of the mainstream market.
ASUS GeForce GTX 670 DirectCU Mini review
In this article we review the ASUS GeForce GTX 670 DirectCU Mini edition, a compact performance graphics card designed primarily for small form factor PCs with mini ITX motherboards. The dual-slot card measures just 17cm and features the NVIDIA GTX 670 GPU. ASUS has re-engineered the DirectCU cooler to fit small form factor cases. While shorter, it introduces a copper vapor chamber placed directly on top of the GPU for faster heat spreading and dispersal with 20% lower temperatures than reference GTX 670.
MSI GeForce GTX 650 Ti BOOST OC review
In this article we review the MSI GeForce GTX 650 Ti BOOST OC edition review with that OC for a factory tweak. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. Overall an interesting product at an interesting price in the lower segment of the mainstream market.
EVGA GeForce GTX 650 Ti Boost SC edition review
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.