EVGA GeForce GTX 560 Ti 2Win review
Posted by Hilbert Hagedoorn on: 11/06/2011 02:00 PM [ 0 comment(s) ]
DX11: Battlefield 3
One of the biggest game releases of 2011 is Battlefield 3, a combat immersive game that is about to blow you from your socks. We'll take this title and have a look at DX11 performance with the newest graphics cards.
With the plot set in 2014, SSgt Blackburn leads a five-man squad on a mission to locate, find and safely return a US squad investigating a possible chemical weapons site, whose last known position was a market controlled by a hostile militia called the PLR. Blackburn and his squad is later sent to Tehran to apprehend a high-value target named Al-Bashir. While investigating an underground vault in a local bank, Blackburn and his team learn that the PLR had access to Russian portable nuclear devices, and that two of the devices are missing.
All test runs have enabled:
- DX11
- Ultra mode
- 4xMSAAAA enabled
- 16x AF enabled
- HBAO enabled
- Level: Operation Swordbreaker
As you can see after 1920x1200 the framerate caves in, this is due to graphics memory limitations at 1GB per GPU.
We test at Ultra quality mode, should you graphics card have sever issues running in this configuration, by all means select a lower quality level or disable MSAA, 4xA MSAA will cost you almost a third to half your framerate.
We use a run that is located in the Operation Swordbreaker level, have a peek where we are recording:
Above the level we use to measure game performance. This is the operation SwordBreaker level- a generic recording, not specific to this graphics card.
Guru3D Battlefield 3 DirectX 11 benchmark run, here we are in DX11 mode with Ultra settings. This is the Operation Swordbreaker level where there is a good balance in-between graphics card GPU load and processor utilization, making this an excellent level to test GPU performance in. There will be levels a tiny bit more stringent, there will be levels and sections way more easy. We think this level is the best representation of the game engine though.
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.
EVGA GeForce GTX 660 SC review
We review the EVGA GeForce GTX 660 SC aka SuperClocked edition. as the name implies it is already factory overclocked for you with a 1046 MHz baseclock that can boost towards 1111 MHz.
EVGA GeForce GTX 660 Ti SC review
We have another GeForce GTX 660 Ti review for you today as we'll put the GeForce GTX 660 Ti from EVGA to the test, it's their factory clocked version, the GeForce GTX 660 Ti SuperClocked (SC) version.So it isn't hard to understand that the factory overclocked GeForce 660 Ti SKUs will run fairly close to the GeForce GTX 670 (reference clocked) and maybe Let's have a peek.
EVGA GeForce GTX 680 Classified with EVBOT review
We'll test the EVGA GeForce GTX 680 Classified today. A product that is 100% customized from PCB to cooling. Software voltage regulation works, but obviously as well is limited to that 1.175V. EVGA however does have an alternative for the Classified model as tested today, you can hook up a small piece of hardware to it called EVBot, which controls the voltages directly at hardware level, and thus bypassing the NVAPI software limitation. 1400 MHz, here we come.
