ECS GeForce 9800 GTX+ Hydra SLI
Posted by Hilbert Hagedoorn on: 09/08/2008 01:00 PM [ 0 comment(s) ]
As many of you will be aware, F.E.A.R (or First Encounter Assault & Recon in short) involves a rather mysterious looking girl in a red dress, a man with an unappetizing taste for human flesh and some rather flashy action set pieces aka The Matrix. All of this is brought together by one of the best game engines around.
F.E.A.R. makes its cinematic pretensions clear from the start. As soon as the credits roll, and the music starts, you are treated to the full works. The camera pans across scores of troops locked 'n' loaded and ready to hunt you down, all seemingly linked to 'Paxton Fettel', a strange kind of guy with extraordinary psychic power capable of controlling battalions of soldiers and a habit of feeding off any poor unfortunate innocents - presumably to aid his powers of concentration. It doesnt end there, after a short briefing at F.E.A.R. HQ you are sent off to hunt down Fettel equipped with reflexes that are 'off the chart'. These reflexes are put to excellent use, with a slow motion effects like that of Max Payne, or the before mentioned Matrix. But here, it is oooohhhh so much more satisfying thanks to the outstanding environmental effects. Sparks fly everywhere, as chunks of masonry are blasted from the walls and blood splatters from your latest victim. The physics are just great, with boxes sent flying, shelves tipped over, and objects hurtling towards your head. And the explosions, well, the explosions just have to be seen, and what's so great about this is you can witness it in all its glory in slow motion.
Let me confirm to you that based on this, F.E.A.R. will have you shaking on the edge of your seat, if not falling off it. The tension is brought to just the right level with key moments that will make your heart leap. Play the demo and you will see what I mean. The key to this, is the girl. Without revealing anything significant, lets just say that she could take on the whole of Mars for creepiness.
Image Quality setting:
- 4x Anti Aliasing
- 16x anisotropic filtering
- Soft Shadows Disabled
F.E.A.R. has a built in test which we used to measure performance, you should try it yourself, it's actually really fun to look and compare with our results. Yet F.E.A.R. after all this time still is a tough title for the graphics cards; especially when you configure it to maximum image quality. This game is heavily pixel shaded and shows some dark and creepy effects.
Again 4xAA and 16xAF where applied here. All settings to high, no soft shadows.
Gaming: Tom Clancy's Ghost Recon: Advanced Warfighter 2
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.
The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.
There are all sorts of other interactions you'll encounter in multiplayer.
For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
And here are the results done with the latest GRAW2. Image Quality settings:
- Edge Smoothing Anti Aliasing
- 16x anisotropic filtering
- Dynamic shadows HIGH
The results look a little shattered it's because the 280 GTX performs better up-to 1920x1200, and at 2560x1600 the 98000 GTX+ SLI setup actually kicks in as accumulated it has more shader processors to play around with.
The GeForce GTX 560 we'll review in this article comes from ECS, out of the three products GTX 560 tested today here on Guru3D.com this one is reference clocked, has a reference design and a reference cooler. So this product will be the baseline performance product. Now that does not mean a sober product contrary, baseline performance is pretty good for the money. And next to that, we all know you'll gain the most from the less expensive products one you go and tweak them.
ECS GeForce GTX 460 Black review
We review the ECS GeForce GTX 460 Black series. Within the entire scope of Fermi GPU based graphics cards from NVIDIA the GeForce GTX 460 has to be the most interesting in terms of value for money with very acceptable decent thermals and power consumption. This is why we see a lot of SKU's released for this product, with a variety of cooling and factory overclocks. ECS Elite group also release a handful of GeForce GTX 460 cards, based on the reference design, slight overclock yet also a BLACK series graphics card which is a factory overclocked model with an Arctic cooling Accelero Xtreme PRO cooler sitting on top of that GPU.
ECS GeForce GTS 250 1024MB review | test
ECS GeForce GTS 250 tested -- Today the turn goes to the folks at ECS. Ever since the past year or two they have been trying hard to get a grip in the e-tail and retail channel, and as a brand they certainly are growing. With a creative product design and marketing team they present us some fairly special designs and concepts. Today's product tested is not at all different. Though we'll stubble into a reference clocked product, there is very little little reference otherwise.
ECS GeForce 9800 GTX+ Hydra SLI
A review on the ECS GeForce 9800 GTX+ Hydra SLI. Basically you'll receive two pre-modified GeForce 9800 GTX+ products and a water-cooling kit that is supplied by Thermaltake. It's in fact the Thermaltake big water series that you can slide into you 5.25"drive bay easily. Pretty much the only thing you need to do is connect four tubing connections, fill her up, connect some wiring ... and you are good to go. That's 15 minutes tops to get a gaming performance level better than the GeForce GTX 280.