CPU scaling in games with dual & quad core processors

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10 - CPU Performance - 3DMark Vantage (DirectX 10)

3DMark Vantage (DirectX 10)

3DMark Vantage focuses on the two areas most critical to gaming performance: the CPU and the GPU. With the emergence of multi-package and multi-core configurations on both the CPU and GPU side, the performance scale of these areas has widened, and the visual and game-play effects made possible by these configurations are accordingly wide-ranging. 3DMark Vantage has two GPU tests, each with a different emphasis on various visual techniques, and two CPU tests, which cover the two most common CPU-side tasks: Physics Simulation and AI. It also has four visual quality presets (Entry, Performance, High, and Extreme) available in the Advanced and Professional versions, which increase the graphics load successively for even more visual quality. Each preset will produce a separate, official 3DMark Score, tagged with the preset in question.

The graphics tests will have four quality presets available: Entry, Performance, High and Extreme. Each preset specifies a certain setting for the rendering options listed in section 5.6. The graphics load increases significantly from the lowest to the highest preset. The Performance preset is targeted for mid-range hardware with 256 MB of graphics memory. The Entry preset is targeted for integrated and low-end hardware with 128 MB of graphics memory. The higher presets require 512MB of graphics memory, and are targeted for high-end and multi-GPU systems.

For 3DMark Vantage interestingly enough I ditched the CPU test. It's really dry number and I want you guys to focus at two things here. The GPU score, which at all times should be roughly the same. And obviously the score of the default performance test where the GPU and CPU performance are weighed into a formula together. I think the final score of the default test is a very accurate representation of what we tested today. And with that being said, let's move onwards to the conclusion.

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