Performance - Codecreatures
CodeCreatures The Codecreatures engine demo picks you up and transports you into a world where the birds are singing, butterflies flutter past densely foliated trees, the water in the pond gently splashes up on the shore, and the grass sways in the breeze. Sunlight drips over rolling hills and pokes through the tree leaves before reflecting off of the ponds surface. Although there are no beverages in this world, if there were, you can bet there would be ice-cold lemonade.
In order to demonstrate their next generation game development system, German company Codecult immerses you in one of the most lush, photo-realistic, living nature scenes of all time!
With the latest Codecreatures engine demo, Codecult harnesses the power of the GeForce4 Ti polygon throughput and shading technology of the nfiniteFX engine to unleash their creativity. Each scene spans 250,000 to 1,000,000 triangles. Combining these massive amounts of geometry with rich, intricate textures, this demo features everything new videocards have to offer. Vertex shaders inject an extra dose of vitality into the glorious Codecult world by enabling countless blades of waving grass, rolling water with real-time reflection and refraction, and a realistic sky dome with correct atmospheric lighting.
By utilizing the increased geometry throughput capabilities and the programmable Pixel Shaders and Vertex Shaders of a videocard, Codecult and their Codecreatures engine will help bring future games to a re-defined level of realism and performance.
CodeCreatures | 1024x768 | 1280x1024 | 1600x1200 |
GeForce4 Ti 4800 SE | 29 | 23 | 18 |
Radeon 9700 Pro | 39 | 31 | 24 |
Radeon 9800 Pro | 46 | 36 | 28 |
GeForce FX 5800 Ultra | 45 | 36 | 29 |
The benchmark proofs that the integrated 3D engine utilizes the videocard extremely well, secondly when a game has been optimized enough you do not need raw CPU power to get it running smoothly or better. CodeCreatures utilizes the graphics card almost 100% and right now is probably one of the better tools to measure performance and test future graphics cards with. I love to use this software and although it's a synthetic benchmark yet it's realtime engine will be used in future games.