Metro 2033 is about a horrible post-apocalyptic world of 40000 people. They have been living in the metro of a big ex-USSR city Moscow, for 20 terrible years. Nuclear war destroyed their homeland. These people are the last representatives of mankind - the human cycle of evolution nears its end, new species (very ugly) appear on the surface of the Earth and deep inside the metro. Some people inside the metro still remember the happy years before THAT DAY and they still believe that one day they will return to the surface. Whats present is a very heavy psychological atmosphere: small children who will never see sky, old people who still remember the PAST times, and young men and women who fight for their world, for their children. Each station became a country, with its government, army, borders and many other things from the past. Firearms cartridges serve as currency. This small dying world is a precise copy of the past big world. Do these humans have a future, or are they doomed to extinction? Maybe answers can be found on the surface, or in deep secret military underground laboratories. Who knows?
Metro 2033 supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models, revealed THQ.
Now we measure things in DX11 mode only, it's a choice we made. Above are some performance numbers based on the different image quality settings. The card has a rough time, but that goes for any graphics card really. Image quality settings are maxed out, we are in DX11 mode and have AAA anti-aliasing activated which is roughly the software equivalent of 4xMSAA.
Please understand this clearly, in the end you guys will most likely select a lower (NORMAL or just HIGH) image quality mode in the game, which is perfectly playable. We opted for these stringent settings so that we can use this software for a long time with future hardware as well. Moving forward, we'll be using this title as a DirectX 11 benchmark, meaning that previous generation (DX9/10) graphics cards will not (cannot) be tested with this particular DX11 game.
ASUS Mars II review We've seen the original brutal Mars, the exemplary ARES but ASUS is at it again with the all new Mars II, yep that's right. The x-factor products makes it prodigal return to manage a little bump and grinding.
Money aside, the dual-GPU product tested today is uber cool though. It's the stuff that make my digitized ticker go tick a little faster -- and once you have it in your hands, you'll make a nervous giggle. Ah well, talk is cheap, have a look and then we'll head onwards into the review of the Lucifer of graphics cards.
ASUS MARS review If you have been living under a rock and don't know what the ASUS Mars is .. let me give you an easy breakdown. You take two GeForce GTX 285 graphics cards, stick 4 GB of memory on there (2GB per GPU), sandwich them, SLI them up, market it as MARS, slap a limited edition label on there and make only a 1000 units. That in a nutshell is the product we'll be testing today. So without making a long and boring introduction, let's pop one of these little frackers into our finest test system and see where it ends up performance wise .. will this really be the fastest graphics card in the world anno September 2009 ?