This simple integer benchmark focuses on the branch prediction capabilities and the misprediction penalties of the CPU. It finds the solutions for the classic "Queens problem" on a 10 by 10 sized chessboard. At the same clock speed, theoretically the processor with the shorter pipeline and smaller misprediction penalties will attain higher benchmark scores.
The CPU Queen test uses only the basic x86 instructions, it consumes less than 1 MB system memory and it is HyperThreading, multi-processor (SMP) and multi-core aware and is thus a multithreading CPU Benchmark with MMX, SSE2 and SSE3 optimizations.
FryRender is a benchmarking framework for anyone, not just for 3D users. Anyone out there, from hardware integrators or hardware reviewers to die-hard gamers. Since its conception, FryRender has been designed with the aim of being the most muscled engine in its category. As a result, and after several years of intense development, FryRender's core doesn't let a single CPU cycle be wasted. Its routines have been written to be cache efficient, and to take the maximum advantage possible of the new multi-threading capabilities present in modern CPU architectures.
This is a new title that we started using very recently. Being a highly-optimized and extremely math-intensive application (mostly in floating-point) which makes a very efficient use of the system's cache, we think that FryRender is an ideal tool for measuring "how much brute computational power" a computer is able to deliver.
CINEBENCH is a real-world cross platform test suite that evaluates your computer's performance capabilities. CINEBENCH is based on MAXON's animation software CINEMA 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Spider-Man, Star Wars, The Chronicles of Narnia and many more.
This test scenario uses all of your system's processing power to render a photorealistic 3D scene (from the viral 'No Keyframes' animation by AixSponza). This scene makes use of various different algorithms to stress all available processor cores.
The Cinema 4D engine can measure systems with up to 64 processor threads which makes it rather future proof and also excellent for multi-core processors. The test scene contains approximately 2,000 objects containing more than 300,000 total polygons and uses sharp and blurred reflections, area lights and shadows, procedural shaders, antialiasing, and much more. The result is given in points. The higher the number, the faster the processor.