Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
EVGA GeForce GTX 780 SC ACX review
Gigabyte GeForce GTX 780 WindForce 3x OC review
GeForce GTX 780 SLI and Multi monitor review
GeForce GTX 780 review
OCZ Vertex 450 SSD review
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review

New Downloads
GeForce 320.18 WHQL Driver Download
AMD Catalyst Application Profile Download 13.5 CAP1
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download
3DMark Download v1.1.0


New Forum Topics
by: bishi Geforce GTX 780 Owners Clubby: Stone Gargoyle Battlefield 4 in October 2013?by: Hilbert Hagedoorn GeForce GTX 780 reviewby: eighty1 help upgrading cpu mobo and some queries.by: blesner Will Next Gen Consoles be more powerful then PC on launchby: evohan which psu ? coil whine ?by: Poulter £1100 Gaming Buildby: stasio Nvidia GeForce 320.18 WHQL Download and Discussionby: Pill Monster Ford Australia to shut down factoriesby: Stone Gargoyle Xbox World reveals Next Gen Xbox?


Online Users
There are currently 3279 user(s) online:
Alex13, Arbold, benbenkr, CarvedInside, Dogmeat, FatBoyNL, Google, iCroW, kosh_neranek, Live Search, lycanwrath, MSN, nakquada, NiColaoS, Nono06, StewieTech, thor2002ro, Yahoo


Guru3D.com » Review » 3DMark06 review » Page 3

3DMark06 review

Posted by Hilbert Hagedoorn on: 01/18/2006 08:00 AM [ 0 comment(s) ]

Page 3
Tweet

The battle of Proxycon - Return to Proxycon

The first level you'll all recognize very well. It now has an updated game engine which has improved scenery and judging from that scenery and movement point of view, a lot remained the same. Added however are some very complex features that enhance the scene quality.

This test utilizes only SM 3.0 yet used dynamic softshadows. It makes the test look more realistic. What you'll notice the most however is the lighting as it has had a complete overhaul. You are looking at directional lights from behind and above creating a denser atmosphere and fantastic shadows. Look at the rotating light above the door. In total there are 26 light sources being used, two directional, 12 shadow mapped spot lights that are faster in most situations and the rest point lights.

3Dmark06 - Copyright 2005 - Guru3D.com
3Dmark06 - Copyright 2005 - Guru3D.com

On top on the left 3DMark05 with on the right 3DMark06. Below it a bigger image of 3DMark06. A lot of Dynamic shadows are being casted here from various light sources.

Part Deux... damn bugs in the firefly forest

Again a part which all of you will recognize. This was also a SM 2.0 demo. There are a couple of differences though. First off added is again dynamic soft shadowing. Secondly, you'll notice a second firefly active in the scene to increase the GPU computational load. Rich vegetation with lot of trees and leaves moving. The vegetation has added diffuse detail, normal and normal maps. Have a good look at the directional moonlight generating CMS (cascaded shadow maps) with the sky being generated by a procedural light scattering shader. A good explanation of what scattering really means is for example (imagine this:) clouds in contrast to the blue sky appear white to achromatic gray. In the real world the blue color of the sky is caused by the scattering of sunlight off the molecules of the atmosphere. The illuminated fireflies are actually masked point lights throwing shadows using a 1024x1024x6 cube depth map/hardware shadow maps.

3Dmark06 - Copyright 2005 - Guru3D.com
3Dmark06 - Copyright 2005 - Guru3D.com

Vegetation is highly detailed animated geometry. The fireflies are dynamic masked light sources. Furthermore there are soft shadows from a threefold of light sources (moon and two flies) and when you look through the trees you'll notice atmospheric light scattering and fog.





8 pages « 2 3 4 5 next »


Guru3D.com » Articles » 3DMark06 review » Page 3

Related Articles
3DMark06 review
Last year when 3DMark 05 was released (February I think) it became the standard for DirectX 9 benchmarking and it was well received by the consumer and industry. In the months following I however honestly felt the benchmark was good but not yet perfect as some very important features where left out. 3DMark06 entails all the new features and we will take a brief look at this exciting new update of the software. I say update because in essence 3Dmark06 is 3Dmark05, with a complete overhaul of features and exciting end-result.

Follow Guru3D on Google+ - Facebook - YouTube - Twitter © 2013