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 Star Wars Galaxies

 By: Mike Nelson | Edited by  | Published: June 26, 2003  

   

There is no sense of purpose or fulfillment at all in SWG. In other MMO's you were always driven by the next item, seeing the next high end area or monster, or obtaining wealth for use for your smaller characters to experience gameplay with a little edge for their fresh start. There isn't anything to achieve other then self satisfaction of being able to create a new item or use a skill which no one will know you are using anyhow. There isn't anything to reach for and there are no high end rewards. Combine that with a barren landscape without any static spawns besides some roaming NPC's in the cities, and your sense of purposeful meaning in the universe itself goes down to nothing. The highest end content is to become a jedi at some point -- which no one knows anything about. Suffice it to say, that jedi are most likely not even implemented yet given the circumstances of what I have seen thus far. If they cannot even get the servers stable on release after MONTHS of beta testing, get their crafting trees to function correctly -- how can they have Jedi's complete? The answer is they most likely do not -- but that won't stop them from watching you play and try to figure out something that isn't there -- while they take your 15 bucks a month and run to the bank with it. Ok so how about variety? I mean you can play another character if you get tired of the one you might be playing on the same server as your friends, without deleting your work up to that point correct? Wrong. Nothing of the sort is possible in SWG as you are held to one character per server per account. Something that had the beta community in an uproar and was completely a marketing decision to try and make people pay more money to have more then one character on their play server. Gone are the days of trying anything new with your friends, or playing a completely different class with your friends you have met over the span of your life on a server -- unless of course you want to shell out ANOTHER $50.00 for the game and $15.00 a month for the account. Otherwise, you will be forced to delete your character and start all over again.

Of course Star Wars wouldn't be Star Wars without a civil war. The empire against the rebels in an epic struggle that spans across the galaxy. Well, while you can join either the rebel or imperial factions, you are left without any goals again in the struggle for peace and justice, or order and enthrallment. The player vs. Player aspect of Star Wars Galaxies is horribly designed without any goals to achieve, or even a sense of why you should even log in and fight. You do not even feel like you are playing a part in the epic struggle. It more or less reminds mew of what a PVP version of pong would have been like. Again, no point or purpose, and this is Star Wars we are talking about here. Once again I felt completely disappointed. It seems up to this point the entire game design is The Sims Online, meets the Ultima Online Crafting system improvements, in a head on collision that even if it would have been held back for 3 months to finish the bug testing and add content, is still devoid of anything that resembles Star Wars or being a part of that universe. Surely the game itself would be fun as long as you could command all those vehicles and space ships correct?

Given this is a 3rd generation MMOG, you would think by now that vehicles and rideable mounts would be standard with every game design concept with that milestone met years before it even entered beta testing. Not the case. If there is only one company that would produce a Star Wars game without Vehicles, Space, Space Ships, Mounts... The list goes on and on... It would be Sony Online Entertainment. Do not fret however. If you pay $49.99 now, and $15.00 a month for 6 months, you * Might * see vehicles in the game. Maybe a land speeeder if you are lucky -- or a rideable mount. But not now. Other overly hyped features that made this game seperate itself from any other MMOG on the face of planet earth has also been delayed. Player run cities, which would enable players to be elected Mayor and govern an entire town. Militia that would be the military police of that city. Politicians which would again set their sights on office of those cities built by the players. Yes -- anything unique that was overly-hyped as a selling ploy by Lucasarts and SOE -- was all canned for possible future release, if at all. In my experience, you would have better luck rolling that $15.00 in a powerball lottery then seeing any of those cut features make it to the game within your lifetime. They have said that vehicles will be one of the first things they get to. Well, if you ever played Dark Age of Camelot, they said that with housing as well -- only to find that they just added that feature into the game more then a year and a half later. Is there really anything good about the game?





 

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