Radeon X800 XL review
By:
Hilbert Hagedoorn |
Edited by | Published: January 18, 2005
Doom 3 At the 2002 E3 exhibit ID Software showed of DOOM 3. Days after that the world was shocked as somehow that demo got leaked onto the Internet. It's now 2004 and the game has finally been released! The breathtaking realism of the Doom III engine basically depends on two features; a realistic physics engine and a unified lighting scheme that incorporates detailed bump-mapping and volumetric shadows. Hardware older than GeForce 4/3 lack the flexibility and power to run Doom 3 with detailed features at an acceptable frame-rate. The engine is once again written in OpenGL.
DOOM 3 sports a brand spanking new game engine that's a marvel to see. The amount of special effects that master programmer John Carmack has whipped up show us environments that we've heard about but have never seen before. ID has made an engine that specializes around the type of game they made: dark, scary, and intense. The game takes place on a base on Mars in the year 2145. The environments will give you a feeling of claustrophobia, which is only heightened by the game's dark atmosphere. Every light in the game is cast by some actual light source somewhere. If there's no lights on in the room, you'll see literally nothing and will need to turn on a flashlight. Shoot out a light in the middle of a battle, and you'll need to fight blindly. Sometimes, graphics do truly contribute to atmosphere as well as gameplay and with DOOM 3 it's obvious that id understands this better than most game developers.
In a weird way it's almost impossible to fully describe what the game looks like, but needless to say it’s well beyond anything to date. Multi colored per-pixel lighting on bump-mapped surfaces. Each and every object in the game, including the teeth of the monsters you fight cast dynamic shadows, but not the jagged kind you may’ve seen in other recent games. The shadows are done using Carmack’s own algorithm. I’m sure many of you have upgraded specifically for this game, but it appears as though the video card is by far the most important piece of hardware needed. With a Geforce 6800 Ultra or Radeon x850 you can run the game at insane resolutions with huge amounts of detail (something I thoroughly enjoyed), but even at the lowest resolution with the lowest amount of detail it looks jawbreaking.
Doom 3
800x600
1024x768
1280x1024
1600x1200
5750PCX
35
24
16
11
x600
39
26
18
12
6600 128 MB
67
51
35
25
6600 256 MB
68
52
35
25
x700 Pro
69
53
36
25
x800XL 4xAA 8xAF
71
59
42
30
6600GT 128MB
84
74
58
44
x800XL
85
80
65
49
x800XL OC
84
82
70
55
x850XT Reference
85
84
75
61
6800GT
85
83
76
64
Quite honestly Doom3 can be played absolutely fantastically without any need to sacrifice on its image quality even at 16x12. It's clear though that the game leans towards NVIDIA cards. All tests including AA and AF tests are done in combination with the game's high quality mode. The x800 XL is more then sufficient for this game. With 4xAA and 8xAF you will be able to play the game up-to 1280x1024 without shouting any obscenities.
Copyright (c) 1997-2009 Hilbert Hagedoorn, All
Rights Reserved.
Webdesign by
Mohsin Ali
-
Legal
disclaimer/notice
The Guru of 3D, the Hardware guru, and 3D Guru are
the trademark ownership of Hilbert Hagedoorn.