Return to the frontpage Read all the latest news-items on one page Download drivers, demo's, patches, tools in our huge file-section Our game reviews Our articles and guides Our latest hardware reviews and tests Return to homepage Be one of the 150.000 users discussing in our forums Search specific things in our news and articles
 
 You are here: Home » Game reviews


 Quake 4

 By: Thorsten Finck Edited by  | Published: January 27, 2006  


Benchmarks

Of course we just have to look at performance.

If your computer was able to play Doom 3 at a reasonable frame rate, you should be able to play Quake 4 without major problems.

This is a beautifully rendered game featuring a lot of bump mapping, specular lightning and 16x anisotropy option. It has a lot of small details like panels ripped out of the walls, huge machines in the background doing what huge machines usually do and even bullet decals on bodies. Raven paid a lot of attention to the small things which in the end makes all the difference. Another part that should concern a lot of potential gamers is it's “The way it's meant to be played” mark. Even if the logo doesn't appear, it's already obvious that it's going to have an edge over ATI graphic cards. With that being said, all modern cards can play Quake 4 quite well. We created our own time-demo and defined a configuration based on the best image quality settings possible.

Let's have a look at a handful of modern cards:

The results above are a test run of our own custom timedemo with no image quality settings like AA and AF enabled. Furthermore, Quake is configured at the best possible settings, everything is maxed out and enabled. We can see only a few results as recently I received Quake 4 and made the timedemo. With time that passes we'll add more and more results in the upcoming reviews.

Anyway, up-to 1600x1200 is very enjoyable for any card. Let's try a different batch of graphics cards and enable 4xAA and 8xAF

When we crank up difficulty for the graphics cores a notch by enabling 4xAA and 8 levels of anisotropic filtering we see the performance fall drastically in the higher resolutions, yet it is still playable up-to that 1920x1200 with most modern cards, the 6800 GS is struggling at 1920x1200 though.

Copyright 2005 - Guru3D.com



 


 

Pages (8): « First ... « previous 5 6 [7] 8 next »


 

previous page

homepage

 

Check lowest prices on these products in Guru3D.com price guide, among the available categories: Retail & OEM Processors - Video Cards - Motherboards - Memory - Soundcards - Hard Drives - Monitors - Printers - DVDs - CD-RWs - PDAs and more !

Copyright (c) 1997-2011 Hilbert Hagedoorn, All Rights Reserved. - Legal disclaimer/notice
The Guru of 3D, Guru3D, the Hardware guru, HardwareGuru and 3D Guru are the trademark ownership of Hilbert Hagedoorn.



  Site Navigation
   Home
   Latest News
   Submit News
   Hardware Reviews
   Articles & Guides
   VGA Charts 
   Game Reviews
   Forums
   Download Section
   Guru3D Price Grabber
   Guru Price Grabber UK
   Guru PC Buyers Guide
   Guru3D Stereo Section
   Guru3D Clan
   Guru3D Folding@Home
   Contact us
   Join our news-letter
   Follow us on Twitter new
   Set as Homepage
 

  Affiliates

RivaTuner
nVHardPage
3DMark Vantage
SiSoft SANDRA
AfterBurner OC tool
nVTempLogger
ATI Tray Tools

Guru3D Rig of the Month
  Links
Your company ?
Registry Booster 2011
Your company ?
  Downloads
NVIDIA GeForce drivers
ATI Catalyst drivers
Benchmarks & Demo's
Game Demo's
NVIDIA Chipset drivers
Intel Chipset drivers