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 Quake 4

 By: Thorsten Finck Edited by  | Published: January 27, 2006  


Quake 4
Test System: 
Windows XP Pro SP 2, Athlon 64 4000+, Asus A8N SLI Deluxe, 1 GB DDR 500 (Corsair), Gigabyte 6800 Ultra (81.89 driver), Audigy 2 ZS, Altec Lansing 251 5:1 Surround Sound Speakers.
Minimum System Requirements.


Windows 2000/XP, Pentium 4 2.0 GHz or Athlon XP 2000+ Processor, 512MB RAM, CD-ROM drive, 2.8GB uncompressed hard-drive space, plus 400MB for Windows swap file, 100% DirectX 9.0c compatible 16-bit sound card and latest drivers, 100% Windows 2000/XP compatible mouse, keyboard and latest drivers, DirectX 9.0c included, 3D Hardware Accelerator Card required, 100% DirectX 9.0c compatible 64MB Hardware Accelerated video card and the latest drivers, Internet (TCP/IP) and LAN (TCP/IP) Supported, Internet play requires broadband connection and latest drivers, LAN play requires network interfaces card and latest drivers.

PUBLISHER: Activision
DEVELOPER: Raven Software / id Software,
GENRE(S): First-Person Shooter: Action
PLAYERS: Multi
ESRB RATING: M (Mature) 


                                       
The Introduction

First off, who am I kidding, I’m willing to bet that if you are a hard core gamer you have already played this game and you are only reading this to see if you agree with it or not. For those of you who haven’t played this yet, no matter if I said this was the worse game ever made, you will still go out and buy it. Why? Because it’s Quake and it has a history of being a game where the strong survives and blood and body parts fly. Very few developers other than id software can do this especially when one considers that it has been 6 years now since Quake III. 

How many of you remember when an enemy codenamed Quake used a series of slipgates to insert deathtraps in your military base? You were the only survivor of Operation CounterStrike and you ventured into the slipgate used by some of the Quake killers to access their world. That was in June1996 when the original was released. In December 1997, Quake II was released with a totally different story line. You were on a terminal battle of an ongoing war not only to repell alien invaders but also to destroy their ability to make war of any kind. The battle takes place on the alien homeworld, Stroggos. Those pesky Stroggs shoot down your fightercraft, causing it to plummet into hostile territory.

In the Fall of 1999, Quake III Arena was released and id software abandoned the single player mode to focus on deathmatch and multiplayer options. Single Player Quake 4, runs on the extremely good Doom 3 engine, and the storyline continues right where Quake 2 ended. Recall in Quake 2 you were but a nameless space marine, who eventually defeated Makron, evil leader of the planet Stroggos. The Stroggs were barbaric aliens searching for human remains, to which they fused metals and machinery—to create yet more Strogg aliens.

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