Hardware and Software Used
Now we begin the benchmark portion of this article, but first let me show you our test system plus the software we used.
Mainboard
MSI Big Bang Fuzion
Processor
Core i7 870
Many more
Graphics Cards
Diverse
Memory
Corsair 4096 MB (2x2048MB) DDR3 @ 1333 MHz (9:9:9:25 1T)
Power Supply Unit
BFG EX 1200 Watt (DXX PCIe 2.0 model)
Monitor
Dell 3007WFP - up to 2560x1600
OS related Software
Windows Vista 64-bit SP1
DirectX 9/10 End User Runtime
Catalyst 9.7 to 9.12
Forceware 191.07
Software benchmark suite
Sandra
Everest
3DMark06
3DMark Vantage
Handbrake
Cyberlink Espresso
Crysis WarHEAD
Brothers in Arms: Hell's Highway
Resident Evil 5
Far Cry 2
Call of Duty 4
Call of Duty Modern Warfare 2
Mass Effect
A word about 'FPS'
What are we looking for in gaming performance wise? First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.
A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this timedemo is then used for all graphics cards so that the actual measuring is as objective as can be.
| Frames per second |
Gameplay |
| <30 FPS |
very limited gameplay |
| 30-40 FPS |
average yet very playable |
| 40-60 FPS |
good gameplay |
| >60 FPS |
best possible gameplay |
