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 Half-Life 2 - The review

 By: Hilbert Hagedoorn | Edited by  | Published: November 22, 2004  

   

The Introduction
Two reviewers, one game. One the left side you'll read the impressions of Mike, and to your right Matt's impressions.

Copyright 2004 - Guru3D.com

Review 1 : Mike
Athlon 64 3400+ DFI Lanpary UT 250gb
2x512mb OCZ PC 3700 - Audigy 2 ZS Platinum pro - Logitech z680's

The ATI machine mentioned:
Athlon 64 3000+ MSI K8N Neo Platinum 2x512mb PC3200 (generic)
Review 2 : Matt
2.5 GHz AMD 64 Processor
1 Gigabyte Memory
Geforce 6800 video card
 

8.00am, Tuesday 16th November, London UK. I’m sat at my computer with one eye on the clock (a far too short 25 minutes before I have to leave for work) and the other eye on a painfully slow loading bar denoting that possibly the most highly anticipated PC game of all time is finally "unlocking".

...10 minutes seems like eternity.

Finally, I’m loading up the game; 15 minutes to go… I have to see… have to make sure that it's THAT good, that the emotional rollercoaster that has been the pre-release saga of Half Life 2 (HL2) has been worth it… and then a familiar face fills the screen…

 “Rise and Shine Mr Freeman… Rise and Shine”. I’m back!

 

Half-Life 2 follows the adventures of Gordon Freeman (MIT graduate in Theoretical Physics), right after his experience at Black Mesa (Half-Life 1).

You start off in a train headed towards a city named City 17. As you exit the train you are greeted by the shining face of fellow scientist Dr. Breen on a screen above you, who was the head administrator of Black Mesa, and is now the governing power of the city.

In addition to seeing your old "friend" we get introduced to some very scary looking security guards.


Copyright 2004 - Guru3D.com
This guy means business.

 





 

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