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 GeForce GTX 295 review | preview

 By: Hilbert Hagedoorn | Edited by Ian & John A. Johnsen | Published: December 18, 2008  

   


Left 4 Dead

A new and highly virulent strain of the rabies virus emerges and spreads throughout the human population with frightening speed. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight. As one of the "lucky" few apparently immune to the sickness, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, you might just fight your way to safety.

For this scene we are in the woods, closing in on a bridge. It is a pleasurable level to play, there's a lot going on. When the level loads up you immediately notice dense vegetation, fog, decent amount of shaders, volumetric smoke, heaps of objects, atmospheric lighting. All in all one of the somewhat heavy on the GPU levels.

With an aging Half Life 2 engine, every possible image quality setting in this game is maxed out. Above in combo with 4xAA and 16xAF, easily.  We'll enabled heavy anisotropic filtering, the best textures, everything is maxed out as any decent graphics card can run the game, it's that simple. There's no need to give in to lower quality settings.

Our image quality settings are the most complex you can set in-game. A healthy lead for the GTX 295. But again we are curious what will happen when we enable 8x Multisample AA.

With an aging Half Life 2 engine, every possible image quality setting in this game is maxed out. And even at 8xAA the GTX 295 obviously loves it. the GTX 295 remains on top.





 

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