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 GeForce GTX 280 SLI Dual | Triple review test

 By: Hilbert Hagedoorn | Edited by Joshua Finger | Published: June 17, 2008  

   

 

Gaming: Call of Duty 4

Activision released Call of Duty 4: Modern Warfare, the next installment in the popular war game series. Moving away from the World War II setting, Modern Warfare instead centers around a conflict involving Russia and the Middle East. And hey, you even get to die ... and then continue the game in the past.

For this benchmark we use disguise ourselves in the Ghillie suit, load up ACT II - All Ghillied up. Not just for the great gameplay, but also the intense and dense graphics utilized are breathtaking. Massive high-quality texturing, shaders and a serious amount of shadows, fog and debris are applied in this level to mask and hide as best as you can.

Explanation: in this article I will only compare the GeForce GTX 280 cards with each other, for the 'feel' of a baseline you can identify performance with I included a GeForce 9800 GTX. I opted for so few cards to keep the charts clean and readable. This way we can show the dynamic and effect of SLI gaming much better.

If you like to compare our SLi results with other SLI and Crossfire setups, then rest assure that the Guru3D VGA Charts will be updated real soon, where you can compare and stare yourself blind if you wanted to.

First off SLI results, further on in the article SLI and Triple-SLI.

Image Quality setting:

  • 4x Anti Aliasing
  • 16x anisotropic filtering
  • All settings maxed out

Suffice to say that Call of Duty digs SLI for sure. That performance increase is just downright incredible.

 

Gaming: Crysis - Single Player v1.2

With mankind facing an alien cataclysm, your elite Delta force and North Korean forces combine, united by common humanity in a battle to save Earth. Graphically stunning, tactically challenging and always intensely immersive, Crysis sets player choice at the heart of its gameplay, with customizable tactical weaponry and adaptable armor allowing instant response to changing conditions. Crysis doesn't feel all that different from its predecessor, Far Cry. Both are set on an island. Both involve a latent alien menace. Both bid you move more or less linearly through shaggy jungle areas, where the fact that you're progressing in a single direction is camouflaged by your ability to approach obstacles in your path any way you like. Think the "every time you play a situation yields radically different behaviors and results" approach in games like Rainbow Six Vegas or Gears of War except on more of a geographic scale.

Oh yeah, you probably want to hear about how it performs, right?

Image Quality setting:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

Follow the green line please ... with Medium Image Quality settings up-to 2560x1600 is perfectly playable actually. That's just really impressive.

So that made me wonder .. let's check image quality settings set at DX10 with very high image quality settings which typically is completely unplayable in Crysis.

** update - in the chart where it says "Very High" that should be reading "GeForce GTX 280", the single card @ Very high IQ settings.

Wooohooo ... would you look at that. We finally get in a situation where we can enable Very High Image quality settings in this game. Mind you that we measure at the most difficult part of the beach scene ... overall in this game your framerate would be somewhat higher.

We just make sure we test in the roughest way possible (for a graphics card) in Crysis. But dang .. when I tried this I kept on playing for like half an hour and could not stop .. the level of detail is just so rich and nice.

This is where you really learn to appreciate Crysis as a whole game experience. Yummie.





 

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