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 GeForce 6800 Ultra Preview

 By: Hilbert Hagedoorn Edited by  | Published: April 29, 2004  


Alright then, let's get started. First let's talk a little about the graphics core. The core itself is build upon a 0.13 Micron Process technology which is fabricated at IBM. As rumors suggested the product indeed has a lot of transistors. I personally didn't count them but NVIDIA states 222 Million transistors! *phew* Imagine all that on a 40mm x 40mm FlipChip GPU running roughly 400 MHz. And in case you are wondering yes...the transistor count is higher than a Pentium 4 Extreme Edition.

Architecture Characteristics of the GeForce 6 Series

  • Pixel pipelines: 16
  • Superscalar shader: Yes
  • Pixel shader operations/pixel: 8
  • Pixel shader operations/clock: 128
  • Pixel shader precision: 32 bits
  • Single texture pixels/clock: 16
  • Dual texture pixels/clock: 8
  • Adaptive Anisotropic Filtering: Yes
  • Z-stencil pixels/clock: 32

The silicon itself is of course PCI-Express ready yet the one we are talking about is running steady on AGP8x. PCI-Express has double the bandwith of AGP8x and another plus; it allows data to be sent in both directions.

Between the lines I can tell you that NV45 will be the PCI-Express version which will use the HSI/Bridge chip. Nice gossip, I was told by an NVIDIA representative that the GPU can actually handle AGP 16x internally...now think about PCI-Express again. The 6800 Ultra is equipped with the latest available in affordable yet really fast GDD3 memory; on the 6800 Ultra it is running at 1.2 GHz (2x600 MHz). BTW GDDR3 is designed in a way that its temperature is much cooler. It's likely we are going to see 6800 cards without ramsinks.

  • 222 Million transistors
  • 400 MHz Core Clock
  • 600 MHz memory Clock
  • 256-bit GDDR3 memory

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