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 ECS Geforce 8800 GT Dual Turbo 512MB

 By: Hilbert Hagedoorn | Edited by Ant | Published: January 30, 2008  

   


Synthetic benchmarking: 3DMark 05 & 06 Business Edition

Literally millions and millions of benchmark results have been submitted to Futuremark’s Online ResultBrowser database. It has become a point of great prestige to be the holder of the highest 3DMark score. A compelling, easy-to-use interface has made 3DMark very popular among game enthusiasts. Futuremark’s latest benchmark series, 3DMark03 up-to 3DMark06, continues this tradition by providing a Microsoft DirectX 9 benchmark.

The introduction of DirectX 9 and new hardware shader technologies puts a lot of power in the hands of game developers. Increasingly realistic 3D games will be available over the next year and a half. The use of 3D graphics will become more accessible to other applications areas and even operating systems.

In 3Dmark05 we push a score of roughly ~17500 points; which is good. We see roughly 11325 points in 3DMark06. It really is a nice score.


Gaming: S.T.A.L.K.E.R. - Shadow of Chernobyl

Shortly after another disaster in Chernobyl, the authorities surround the area with the Russian equivalent of the U.S. National Guard, and they begin to hear weird screams and rumblings coming from within. After a while though, most of them are returned to earlier posts. Curiosity gets the better of some people, so they sneak into the 30-kilometer area to do some good old-fashioned investigating. These people are called Stalkers, and they report back to the authorities with their findings.

The 3D engine shines in a few key areas, all crucial in shaping the game's atmosphere. It's got a huge draw distance, which leads to the palpable feeling that this is a big world. Lighting and shadowing are its other big strengths. For this benchmark we have the in-game settings at maximum (AA/AF enabled), Dynamic lighting was enabled.

Image Quality setting:

  • In-game Software Anti Aliasing enabled
  • 16x anisotropic filtering
  • Dynamic lighting enabled

We went for the games maximum quality settings, recently we also enabled dynamic lighting (as requested recently in our forums). S.T.A.L.K.E.R. does not support hardware anti-aliasing, yet uses a software applied method which is enabled.

You are good to go with these pretty insane image quality settings up-to 1920x1200 easily, very nice.





 

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