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 BFG GeForce 9800 GX2 1024MB review

 By: Hilbert Hagedoorn Edited by Ant | Published: March 18, 2008  


 

Gaming: World in Conflict

Impressive gameplay and graphics that will make you go into shock and awe. Yes, World in Conflict has been released. This game offers a serious graphical challenge to you guys, the gamers. Wars often end in either victory, loss or compromise.

Vivendi Universal recently was kind enough to send us a copy a couple of days prior to the release of the game. You are an avid Guru3D reader so that means you also know we'll do things a bit differently. It's not moving very fast, but slowly we see more and more DirectX 10 titles becoming available on the market.

World in Conflict is a late Cold War real-time strategy game with a strong focus on unit tactics, action, team play, and destruction. Players take on a specific role commanding air, armor, infantry, and support units to form a combined arms force against the enemy. By controlling key strategic points on the map, you sway the battle in your favor. There is no resource-gathering, so every second not spent fighting the enemy over a piece of land is a second wasted.

Image Quality setting:

  • 0x Anti Aliasing
  • 16x anisotropic filtering

What you are observing above are the results done with the medium (DX9) setting. Damn good performance. There's a truckload of CPU limitation showing here though; therefore focus at 2560x1600 for a more accurate perspective.

I think we should crank up the IQ settings a notch.

Here we enable DX10 mode in combo with high-quality settings. As you can see up-to 1920x1200 we still can play really well. For this benchmark, that is unprecedented.



 


 

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