AMD ATI Radeon HD 4850 Crossfire
By:
Hilbert Hagedoorn |
Edited by John A. Johnsen | Published: June 20, 2008
Crossfire: F.E.A.R.
Image Quality setting:
4x Anti Aliasing
16x anisotropic filtering
Soft Shadows Disabled
Of course, Fear likes GPUs and lot's of shader cores. What a fine benchmark it is. The results shocked yours truly. yet after running them a second and third time we could not find any glitches or image quality degradation. It runs like a junky on XTC (Ed: Hilbert!).
Crossfire: Tom Clancy's Ghost Recon: Advanced Warfighter 2
Don't mistake the PC version for being a port of the Xbox 360 game. The PC version has larger and different levels than those featured on the Xbox 360, as well as a different graphics engine and style of gameplay.
The game itself looks great and the intricate physics modeling seen in the single-player version is still active in the multiplayer version.
There are all sorts of other interactions you'll encounter in multiplayer. For instance, aluminum cans litter the street and stepping on them not only kicks them around, but also creates a loud sound that may betray your presence to the enemy.
And here are the results done with the newer GRAW2. Image Quality settings:
Edge Smoothing Anti Aliasing
16x anisotropic filtering
Dynamic shadows HIGH
And then the other side of the scope again. Look at that GX2 go man .. dang. But still for the 4850 in Crossfire, that's double performance in the 2560x1600 resolution.
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