Return to the frontpage Read all the latest news-items on one page Download drivers, demo's, patches, tools in our huge file-section Our game reviews Our articles and guides Our latest hardware reviews and tests Return to homepage Be one of the 150.000 users discussing in our forums Search specific things in our news and articles
 
 You are here: Home » Game reviews


 3DMark06 review

 By: Hilbert Hagedoorn | Edited by  | Published: January 18, 2006  

   

The battle of Proxycon - Return to Proxycon

The first level you'll all recognize very well. It now has an updated game engine which has improved scenery and judging from that scenery and movement point of view, a lot remained the same. Added however are some very complex features that enhance the scene quality.

This test utilizes only SM 3.0 yet used dynamic softshadows. It makes the test look more realistic. What you'll notice the most however is the lighting as it has had a complete overhaul. You are looking at directional lights from behind and above creating a denser atmosphere and fantastic shadows. Look at the rotating light above the door. In total there are 26 light sources being used, two directional, 12 shadow mapped spot lights that are faster in most situations and the rest point lights.

3Dmark06 - Copyright 2005 - Guru3D.com
3Dmark06 - Copyright 2005 - Guru3D.com

On top on the left 3DMark05 with on the right 3DMark06. Below it a bigger image of 3DMark06. A lot of Dynamic shadows are being casted here from various light sources.

Part Deux... damn bugs in the firefly forest

Again a part which all of you will recognize. This was also a SM 2.0 demo. There are a couple of differences though. First off added is again dynamic soft shadowing. Secondly, you'll notice a second firefly active in the scene to increase the GPU computational load. Rich vegetation with lot of trees and leaves moving. The vegetation has added diffuse detail, normal and normal maps. Have a good look at the directional moonlight generating CMS (cascaded shadow maps) with the sky being generated by a procedural light scattering shader. A good explanation of what scattering really means is for example (imagine this:) clouds in contrast to the blue sky appear white to achromatic gray. In the real world the blue color of the sky is caused by the scattering of sunlight off the molecules of the atmosphere. The illuminated fireflies are actually masked point lights throwing shadows using a 1024x1024x6 cube depth map/hardware shadow maps.

3Dmark06 - Copyright 2005 - Guru3D.com
3Dmark06 - Copyright 2005 - Guru3D.com

Vegetation is highly detailed animated geometry. The fireflies are dynamic masked light sources. Furthermore there are soft shadows from a threefold of light sources (moon and two flies) and when you look through the trees you'll notice atmospheric light scattering and fog.





 

Pages (8): « previous 1 2 [3] 4 5 next » ... Last »


 

previous page

homepage

 

Check lowest prices on these products in Guru3D.com price guide, among the available categories: Retail & OEM Processors - Video Cards - Motherboards - Memory - Soundcards - Hard Drives - Monitors - Printers - DVDs - CD-RWs - PDAs and more !

Copyright (c) 1997-2009 Hilbert Hagedoorn, All Rights Reserved. Webdesign by Mohsin Ali - Legal disclaimer/notice
The Guru of 3D, the Hardware guru, and 3D Guru are the trademark ownership of Hilbert Hagedoorn.



  Site Navigation
   Home
   Latest News
   Submit News
   Hardware Reviews
   Articles & Guides
   VGA Charts
   Game Reviews
   Forums
   Download Section
   Guru3D Price Grabber
   Guru Price Grabber UK
   Guru PC Buyers Guide
   Guru3D Stereo Section
   Guru3D Clan
   Guru3D Folding@Home
   Contact us
   Join our news-letter
   Set as Homepage
 

  Affiliates

RivaTuner
nVHardPage
3DMark Vantage
SiSoft SANDRA
Guru3D Driver Sweeper
nVTempLogger
ATI Tray Tools

Reader Rig of the Month


Please visit our sponsor ECS Elitegroup

  Links
Driver Scan
Your company ?
Your company ?
  Downloads
NVIDIA GeForce drivers
ATI Catalyst drivers
Benchmarks & Demo's
Game Demo's
NVIDIA Chipset drivers
Intel Chipset drivers